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Hearts of Iron III: Review

Fans of dental strategies over the world rejoice – came out Hearts of Iron 3. It was possible to rejoice in advance, without even getting to know the game. After all Paradox cannot let down … but for some reason, after the appearance of a demo version, panic began. It is not so, it’s different. So today we will set up all the points over I and will definitely decide whether this project deserves our attention or is it better to wait for something more interesting ..

We eliminate illiterate

If you have never rewritten history before and have not encountered similar games, then you should start with a small educational.

“Victory Day 3” – This is a global historical strategy, the action of which takes place in the middle of the 20th century exactly before the Second World War and a little after. The player can take absolutely any state from the existing at that time. The whole further path depends on the choice of the country. So Germany will have to conquer the whole world and make the axis the most powerful and influential union https://www.mijnstudentenleven.nl/news/voltslot-casino-a-review-of-its-electrifying-slot-games.html. Yugoslavia and Romania have easier tasks – they only need to survive and join a powerful alliance. At the same time, you do not have to lead the European power. If you want, you will sit in the Brazilian leader’s chair and try, for example, to completely subordinate the whole of South America.

However “Victory Day” consists not only of war. The game presents almost all aspects of the state of the state. You are engaged in foreign and domestic politics, sign trading agreements, conclude unions and non -aggression packages. Increase the country’s industrial potential, grow the army, make people happy, publish various laws, choose the best ministers, do propaganda, spy on opponents and arrange a state apparatus cleaning.

Here are about this all the global strategies of the “paradoxical” type. And today we will talk in detail about the third part, its features, innovations and differences.

Re -rewrite history

The previous games of the series were famous for the fact that we ourselves wrote history. Germany could attack France and not touch Poland, the USSR easily declared the war of Germany easily and, with the support of Romania, took Berlin, while England and France were only shaking with fear and were afraid to even squeak in response.

This is the project chip. However, it was realized a little strange. Imagine, you are in excellent relations with Poland, almost allies, want to attack Germany together and here exactly on the schedule, on that very day, the same time is the Molotov-Ribbentrop Pact of the Ribbus. And nothing depends on you. Just such a historical event.

Well, or another example. You in every possible way exert pressure on Germany, all of Europe is boycotting, France matured and can hit so much that Hitler will shoot himself long before 1945. But comes on June 22, 4 in the morning and – war! Do not care that the fascists are unprofitable.

All wars, pacts and unions were accomplished, of course, not because of some dates. Stalin did not go to the fortuneteller to find out how to attack the Finns. He just chose the most successful time – and led the troops to the north. And if the player does everything so that Germany would be unprofitable to attack on June 22, then what kind of Rozhna the computer still climbed into battle?

This misunderstanding was corrected in the third part. Historical events remained, but there are much less of them, many appear far from every game and they are allowed to ignore. Now if you choose Germany, you can drag even the United States or China into allies. And it will not be necessary to arrange Austria’s Anschlus and say that Poland and Czechoslovakia are spread out in the original German territories. You can make classic goodies and charm from the Germans. And everyone will think that you are a very peaceful and extremely eloquent slightly dictator with funny antennae and a stupid habit of raising your hand up ..

True, it is still unclear why certain historical events appear in the game. The great rand, or “Victory Day” True, it calculates the probability of the appearance of a particular act?

The new system, however, has its shortcomings. So almost all countries behave terribly unnaturally. Suppose you play for the USSR and fully repeat what Stalin did. Just develop, communicate a little with the West, sell steel by Germany. Historically, everything is reliable. But at the same time, Canada can go over to the Nazis, Japan will be in the allies camp … Here you are no longer rewriting the story, but it itself is having fun. Tired, poor, from year to year to tell the same. I decided to bell up ..

Another problem is a very mothballed political system in totalitarian states. Whatever you do, Stalin will not leave his post. Hitler also does not face a change. And the ruling parties will never turn out to be outsiders. You can at least give every citizen in the face and express himself indecently about his mother – all the same, the Communists will remain on horseback. Yes, absolutely no actions are saved, including the change of all ministers, increased discontent and reduce the authority of the ruling party. Когда начнется полная задница, и в провинциях вспыхнут восстания, страну просто захватит первый попавшийся сосед. People themselves will go to his side. But there is no democracy in the USSR.

And let this partially truthfully, but in such a game there could be mechanisms to change government. Yes, in the UK it is possible. But there are elections, but where they are not – forget about the change of course. It remains to wait for mods.

Get ready for war

Domestic policy is only a small part of everything that is in “Day of Victory”. You certainly have to deal with her, but perhaps the least. You can issue laws, but it is impossible to write them yourself. There are several directions and templates. So, for example, in the laws on a call you can choose how many years have been in the army: voluntarily, 1 year, 2 years, 3 years and on demand. Moreover, the more severe you are to your citizens, the higher the return to the state. It’s even a little strange. All the most delicious decrees can be published only during the war. The economy will increase to heaven, civilian citizens will cease to demand bread and spectacles, the factories will be so obscured that just have time to pick up the tanks from the conveyor. And fines? Yes, practically no. The state is simply profitable to constantly be in the war.

This, by the way, is one of the important shortcomings “Victory Day”. Suppose, commanding the European power, you guarantee the independence of some Asian country. Or even any. As soon as the war flares up, you automatically join it. Using this, change the laws and begin to actively develop. At the same time, you will not see a single battle. Do not care what is happening on the other end of the globe, the main thing is that now you will get a lot to break forward.

Another important aspect of the state life is research. They have changed a lot from the time of the second part. Previously, all key states had their own Tree of Technologies. The Germans developed Panther, the Russians went to the T-34. Moreover, historical reliability was preserved. In the UK, all the main technologies were spinning around the fleet, and Germany relied on tanks.

In the third part, the developers abandoned pre -scheduled development. Now all countries … are equal. Yes, the folk, so to speak, flavor almost completely disappeared. Technologies are the same, only their names differ. That is, the Russians are improving the Mosin rifle, and the Germans are “Mauser”, but one result: +5% to attack.

This approach allows the player to determine the development of the state himself. He will decide in 1936 that the USSR should become the strongest “air” power – there is every chance of success.

But the transition to this type of research is still ambiguous. Now the historicity that was before. And how nice it was to instruct the factory to develop the same T-34 to the factory ..

But now absolutely everything is in the power of the player. The Tree of Technologies is immense. Firstly, in it we simply improve equipment and weapons. There is a branch for armored vehicles, infantry, fleet and aviation. Moreover, in each section its branches. The infantry is divided into cavalry, militia and ordinary soldiers. Tanks – for light, medium, heavy and superheavy. Following these sections there are theoretical research. They can both improve development in the selected area (for example, we train our engineers to a deeper and more detailed study of the fleet), and gracefully act throughout the army. This, for example, is a study of blitzkrieg or attack by a wide front. And that’s not all. Near the military “skills” there are industrial. Such as the electricity distillation to oil or improved steel production. Increasing industrial potential and the best manufacturing of supplies for the army.

The head goes around. The newcomer will surely be lost in all this diversity. I admit, almost for the first time I see such a comprehensive tree of technology. But in order to start exploring something, it is necessary to allocate leaders of leadership for this, and they are also needed for espionage, diplomacy, set of officers … a real test for strategists!

It is very difficult to talk about all aspects of the game. We touched on domestic policy and research. But you have to constantly engage in diplomacy. If you control Germany, you will have to lure those powers to the side of the axis that will help you in the future. For example, since they decided to attack the USSR, it would be nice to make friends with the Finns, the Turks and China. Then, during the offensive in the Soviet Union, they will hit several sides. And Stalin will not be able to fight on four fronts.

And you are not the only one. Strong states are interested in both allies and the Comintern. They also constantly engage in diplomacy and conclude alliances. Something is happening every day, someone puts up with someone, is at war, trading. And you can not lose sight of all this.

And what in the end? “Victory Day 3” – This is really very difficult, but just as exciting for strategists, the game. Now she still has a lot of shortcomings. Due to the huge abundance of the provinces (there are more than 10,000!to arrange world wars incredibly tiring. The developers coped with the problem elegantly: they allowed you only to outline the offensive plan, dumping all the routine work on the computer … but it does not work. Bugs, bad ai and so on. And such flaws – three convoys. The game slows down, for some reason lags, beats the preservation … But, nevertheless, it is brilliant. Paradox I just stuffed such a piece in my mouth, which still cannot worry. Patchi will gradually come out, magnificent mods will soon appear, and then the project will be completely open and bloom. In the meantime, you need to either wait, or put up with all the shortcomings. Stopgame.ru chose the second option. Never regret.

Pros: An old school strategy in which you need to puzzle for hours.
Cons: A considerable number of flaws.

Author

jayproject

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